ArenaPlay
  • πŸŽ‰Welcome to ArenaPlay
  • πŸ“ŒPreface
  • πŸ“Background and significance of the project
    • Global competitive entertainment industry market size
    • Market pain points and opportunities
  • 🎲ArenaPlay/Combined with blockchain knot -----ArenaPlay
    • The general trend
    • Do we really need blockchain?
  • ✨ArenaPlay Launch Concept
  • 🀝ArenaPlay's Solution
    • Competitive credit system
    • Basic expansion applications
    • Guessing is profitable
    • Guessing revenue sharing
    • Design Principles of ArenaPlay
  • πŸ’»ArenaPlay Technology Implementation
    • Technical Architecture
    • Exchange of assets on the chain
    • Layered architecture
  • πŸ’Ecological application planning
    • 1.0 Ecological Planning.
    • 2.0 Ecological Planning
    • 3.0 Ecological Planning
  • πŸͺ™Tokenomics
  • πŸ‘₯Introduction of the team and core members
    • Related investment institutions
  • πŸ†Roadmap
  • πŸ”ˆSocial
  • ⚠️Risk warning and disclaimer
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  1. Background and significance of the project

Market pain points and opportunities

Game industry pain pointsOf course, tradit:ional games rely on the mechanism of centralized server operation and storage, and also face some pain points, such as

Continued increase in oligarchic concentration and difficulties in survival for small and medium-sized game makers.

Opaque values and arbitrary changes to the rules, which trigger a crisis of trust among users.

These problems, no matter how the technology is enhanced and how the game model is designed, seem to be an insurmountable chasm for centralized games. The birth and development of blockchain technology has shown the light of the problem.

Competitive entertainment industry pain points

The traditional competitive entertainment industry has been developing for several years, with online platforms providing the easiest way for participants to participate, but there are a variety of issues that have arisen during its development.

The pain points of the industry are mainly attributed to the "crisis of confidence", with shady and shady operations. Since it is not regulated and not subject to the law, participants lack a safe, transparent and fair mechanism.

One is the ordinary guessing game, the player's choice is often accompanied by the production of random numbers, but finally must be brought together in the platform side to confirm the results, and the results may be manipulated by the platform side, the platform side can even influence the order of random number generation. The whole link is criticized for not being open and transparent.

Second, the centralized platform operation process is not possible to be open to the public, and the ability to pay out funds increases the cost of trust for users. In the guessing that does not involve random numbers possible, the platform again needs a very high ability of anti-breath control and actuarial ability to better set the odds to ensure the platform and the correct guessing user's income, more often than not, directly leads to the platform to set a higher commission ratio.

Thirdly, there are problems of difficult fiat currency recharge and withdrawal, unstable fiat currency recharge and withdrawal channels, high fees, and the inability to be anonymous and unsafe.

Blockchain network has decentralized characteristics, no controlling party, relying on random sources and hash functions, and token assets circulate anonymously and freely worldwide, which is a good solution to this mutual trust problem. The combination of competitive entertainment guessing and blockchain has been one of the tireless exploration points.

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Last updated 2 years ago

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