> For the complete documentation index, see [llms.txt](https://arenaplay-os.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arenaplay-os.gitbook.io/untitled/background-and-significance-of-the-project.md).

# Background and significance of the project

The Global Gaming Market Size In 2020 was 2.2 billion gamers worldwide and generated $108.9 billion in revenue. Among them, virtual goods are the main revenue source of the global game market, about $72.9 billion, accounting for 67% of the overall game market consumption. In 2021, the total value of the global game market reached US$214.7 billion, up 110.7% year-on-year, of which the consumption of virtual goods grew to US$80.1 billion, with more than 2.5 billion players worldwide. With the rapid development of metaverse, the scale of blockchain game users will rapidly grow.
