ArenaPlay
  • 🎉Welcome to ArenaPlay
  • 📌Preface
  • 📝Background and significance of the project
    • Global competitive entertainment industry market size
    • Market pain points and opportunities
  • 🎲ArenaPlay/Combined with blockchain knot -----ArenaPlay
    • The general trend
    • Do we really need blockchain?
  • ✨ArenaPlay Launch Concept
  • 🤝ArenaPlay's Solution
    • Competitive credit system
    • Basic expansion applications
    • Guessing is profitable
    • Guessing revenue sharing
    • Design Principles of ArenaPlay
  • 💻ArenaPlay Technology Implementation
    • Technical Architecture
    • Exchange of assets on the chain
    • Layered architecture
  • 💍Ecological application planning
    • 1.0 Ecological Planning.
    • 2.0 Ecological Planning
    • 3.0 Ecological Planning
  • 🪙Tokenomics
  • 👥Introduction of the team and core members
    • Related investment institutions
  • 🏆Roadmap
  • 🔈Social
  • ⚠️Risk warning and disclaimer
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Background and significance of the project

The Global Gaming Market Size In 2020 was 2.2 billion gamers worldwide and generated $108.9 billion in revenue. Among them, virtual goods are the main revenue source of the global game market, about $72.9 billion, accounting for 67% of the overall game market consumption. In 2021, the total value of the global game market reached US$214.7 billion, up 110.7% year-on-year, of which the consumption of virtual goods grew to US$80.1 billion, with more than 2.5 billion players worldwide. With the rapid development of metaverse, the scale of blockchain game users will rapidly grow.

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Last updated 2 years ago

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