# Background and significance of the project

The Global Gaming Market Size In 2020 was 2.2 billion gamers worldwide and generated $108.9 billion in revenue. Among them, virtual goods are the main revenue source of the global game market, about $72.9 billion, accounting for 67% of the overall game market consumption. In 2021, the total value of the global game market reached US$214.7 billion, up 110.7% year-on-year, of which the consumption of virtual goods grew to US$80.1 billion, with more than 2.5 billion players worldwide. With the rapid development of metaverse, the scale of blockchain game users will rapidly grow.


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